The Part object is a physical object. When it is in the
Workspace, it will move and interact with other Parts. It can have bonds formed with other Parts, so that the two Parts stay in the same relative position.
Parts are the basic building blocks of any Roblox place. Commonly known as bricks, you’ll see these the most often of any other objects as almost every place is built out of these. It is possible to stretch a Part to very large sizes and use them for baseplates, or make them very small and use them to create cool looking
The Part object can be edited using the various studio tools. It is available via either the insert menu, or the Object Insert menu. It can also be created using the function:
There are many scripting opportunities using the Part object. Many of the other scripting objects, such as
BodyForceobjects operate inside of a Part or other physics based objects. Editing the Part’s properties through a script can result in a lot of fun opportunities.
At their most basic level, Models allow developers to group selections of
BaseParts together. This is particularly useful when building environments in Roblox Studio as it means the grouped parts can be moved and rotated together. When not storing collections of
BaseParts it is recommended that developers use the
Folderobject, as they will not benefit from the additional functionality Models provide.
Models have a wide range of applications, including being used for Roblox Player Characters. They also have a number of unique behaviors that are important to keep in mind when using them: