The Part object is a physical object. When it is in the
Workspace, it will move and interact with other Parts. It can have bonds formed with other Parts, so that the two Parts stay in the same relative position.
Parts are the basic building blocks of any Roblox place. Commonly known as bricks, you’ll see these the most often of any other objects as almost every place is built out of these. It is possible to stretch a Part to very large sizes and use them for baseplates, or make them very small and use them to create cool looking
The Part object can be edited using the various studio tools. It is available via either the insert menu, or the Object Insert menu. It can also be created using the function:
Using the Mesh objects, such as
CylinderMeshobjects you can change the shape of them. Using the
Textureobjects, you can place pictures on top of the bricks.
There are many scripting opportunities using the Part object. Many of the other scripting objects, such as
BodyForceobjects operate inside of a Part or other physics based objects. Editing the Part’s properties through a script can result in a lot of fun opportunities.
Models are container objects, meaning they hold objects and group objects together. They are best used to hold collections of
BaseParts and have a number of functions that extend their functionality.
At their most basic level, Models allow developers to group selections of
BaseParts together. This is particularly useful when building environments in Roblox Studio as it means the grouped parts can be moved and rotated together. When not storing collections of
BaseParts it is recommended that developers use the
Folderobject, as they will not benefit from the additional functionality Models provide.
To access some of the extended functionality Models provide, the
Model.PrimaryPartproperty needs to be set. This property points to the
BasePartwithin the Model that is to be used when moving or otherwise manipulating the model.
Models have a wide range of applications, including being used for Roblox Player Characters. They also have a number of unique behaviors that are important to keep in mind when using them:
- If a
Part’s position on the Y axis hits the
Workspace.FallenPartsDestroyHeightvalue, and it was the last object inside of a Model, the Model will be destroyed as well.
Last modified 2yr ago