--are comments. Comments are used to leave notes for yourself and other coders. They don’t change the way the program runs.
=symbol. A variable might change many times inside of a script or as the program runs.
local name1, type
storyMaker:GetInput("Question"). The code must be typed exactly as is, and capital letters must match.
storyMaker, and inside of that is code for getting player input. The variable just made will run the code from the
storyMakerscript and then store the player’s answer.
"Question"with what you want to ask players in order to complete the next line of the story. Don’t forget to include the quotation marks (
story. Make sure the variable name is lowercase.
storyvariable store the string like below: